Here’s what you need to know about China’s gaming and app markets

Metaps, an app monetization startup, recently released a report on the mainland China mobile gaming and app markets. It includes data on how people use phones to go online and get apps and advice on how to distribute apps and games to Chinese consumers.Metaps has also created a mobile advertising map for the country, as well as a record of how many mobile games have been released this year. You can check out the whole slideshow for yourself here.

Key takeaways from China’s mobile app market in 2014

Metaps, an app monetisation platform that uses AI and Big Data to maximise app revenue and optimise campaign performance, has released its overview of the Mainland China mobile app market for 2014. The report focusses on key areas including the mobile Internet environment, mobile device usage analysis, the size of the mobile gaming market, and the Android and iOS app markets.

Crime City and Castle Clash are the most asymmetric top grossing games

Metaps, the app monetization analyst, has scoured November's top grossing games across both the US App Store and Google Play, in part in order to study those entries which chart significantly higher on one store than the other.Comparing peak rank across both stores, the findings present some rather dramatic differences between platforms - GREE/Funzio's Crime City, for example, peaked at 31 places higher on the App Store than on Google Play.

Clash of Clans dominates the U.S. iOS and Google Play markets for 90% of 2014

Developer Supercell's Clash of Clans dominated the mobile-app market in the U.S. for 90 percent of 2014, according to an analysis by market researcher Metaps. Clash of Clans held the top spot on both the Apple App Store and Google Play for most of the year. Clash of Clans isn’t the most popular game in the world, but players are dedicated and competitive. They spend money in the game to keep up with their comrades in their clans, and the clans compete with each other to be No. 1 on the leaderboards.

Monster Strike is Japan’s new number one app, dethrones Puzzle & Dragons after two years

For the past two years, Puzzle & Dragons by GungHo Entertainment has reigned supreme atop the Google Play and App Store charts in Japan, raising the bar for all apps to try and attain the top ranking on both charts. In November it became apparent that Monster Strike from Mixi has surpassed Puzzle & Dragons as the number one app in Japan. A look at the Japan Google Play and App Store top grossing charts in 2014 reveals that November was the first time that Monster Strike spent more days than Puzzle & Dragons at number one on both charts in one calendar month.

Monster Strike finally snatches Japanese #1 top grossing spot from Puzzle & Dragons

After two years perched atop the Japanese Google Play and App Store charts, Puzzle & Dragons has finally been stripped of its title as the number one top grossing app in Japan. The plucky usurper is none other than Mixi's Monster Strike, a card-collecting RPG that owes a lot to the successes of franchises like Pokémon and Digimon. The change of fortune has been charted by Japanese analytics outfit Metaps, which noticed that November 2014 was the first month that Monster Strike managed to spend more days than Puzzle & Dragons in the number one spot - both on Google Play and the App Store.

Could Hong Kong be the key to unlocking the greater China app market?

Hong Kong has a population of only seven million people, on an area of only 650 square miles. Despite its limited size, Hong Kong is an app market with influence on mainland China, and is a particularly effective starting point for developers planning to expand into Asia. Hong Kong is located only 500 miles from Taiwan, and the two regions share many similarities. In the case of the app market, the fact that Hong Kong and Taiwan share traditional Chinese as a common language is the most important factor.

3 lies about global expansion you need to know, according to Metaps’ Katsuaki Sato

Katsuaki Sato, founder and CEO of Metaps, is a restless and bold entrepreneur in Japan’s startup community. Not content with a booming app monetization and analysis service, he’s also created a rapidly growing online payments product, and is now working to use satellites for analyzing big data. One of the few CEOs in Japan (of a startup or large corporation) to successfully internationalize his business, Sato headlined Tech in Asia’s recent Tokyo meetup. His talk and the discussion that followed highlighted what he calls the three main lies surrounding global expansion.

Japan’s Metaps and Space Shift team up for big data business from space

Tokyo-based Metaps, the company that provides app monetization platform using artificial intelligence, announced today that it has teamed up with Space Shift to start a joint study on big data analytics systems using ultra-miniaturized satellites. Space Shift has been involved in developing space ventures using miniaturized satellites, and the company’s CEO Naruo Kanemoto is also known for serving Silicon Valley-based space funeral startup Euysium Space for its business development. Both companies expect to develop life supporting services based upon results from the joint study. If you can understand what may be behind this article so far, you may be truly advanced. Topical issues in the Big Data business sector include the Nest acquisition by Google which aims to collect temperature variations from households using the smart thermostat device. Google also acquired satellite startup Skybox Imaging in June this year.

Looking to target Japan with your mobile game? Try Taiwan first

For those mobile game developers and publishers looking to break into Japan, analytics company Metaps has a suggestion for you -- target Taiwan first. While climbing the various Japanese app store charts can prove very lucrative for Western mobile game devs, Metaps notes that the climb can be steep, due to heavy competition and required ad spending. But when you compare the Japanese and Taiwanese app charts, there's a definite pattern says the company. The sorts of games and genres that are popular in Japan are equally as popular in Taiwan, thus making Taiwan the perfect entry point for Western devs looking to make it big in the East.